WebmaxLinearCorrection; maxManifoldPoints; maxPolygonVertices; maxRotation; maxSubSteps; maxTOIContacts; maxTOIIterations; maxTranslation; timeToSleep; toiBaugarte; velocityThreshold; Accessors. angularSleepToleranceSqr; linearSleepToleranceSqr; linearSlopSquared; maxRotationSquared; … Web描述. 解算约束时使用的最大线性位置校正。这有助于防止过冲。
Unity - Scripting API:
Webfinal float newImpulse = JBoxUtils.clamp(vcp.tangentImpulse + lambda, -maxFriction, maxFriction); WebmaxLinearCorrection; maxManifoldPoints; maxParticleWeight; maxPolygonVertices; maxRotation; maxRotationSquared; maxSubSteps; maxTOIContacts; maxTranslation; maxTranslationSquared; maxTriadDistance; maxTriadDistanceSquared; minParticleBufferCapacity; minParticleWeight; particleStride; polygonRadius; … fit again franke
Maximum Rigidbody2D velocity? - Unity Forum
Web21 sep. 2024 · Stack Overflow Public questions & answers; Stack Overflow for Teams Where developers & technologists share private knowledge with coworkers; Talent Build your employer brand ; Advertising Reach developers & … WebC# (CSharp) PositionSolverManifold.Initialize - 5 examples found. These are the top rated real world C# (CSharp) examples of PositionSolverManifold.Initialize extracted from open source projects. You can rate examples to help us improve the quality of examples. WebC2 = MathUtils.Clamp(translation - _lowerTranslation + Settings.LinearSlop, -Settings.MaxLinearCorrection, 0.0f); linearError = Math.Max(linearError, _lowerTranslation - translation); active = true; } else if (translation >= _upperTranslation) { // Prevent large linear corrections and allow some slop. fitagain coffee \u0026 food